These models have been optimized for a small amount of triangles. Along the way we use optimization like special textures for shadows and bumps. This series of chairs are used in various projects and are mainly a practice case for creating 3d models from picture reference.
name | Mattiazi Medici |
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faces | 122 |
maps | Texture |
photo |
name | Addinterior Lean |
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faces | 208 |
maps | Normal, Texture, Ambient Occlusion |
photo |
name | Ahrend Clipline |
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faces | 147 |
maps | Ambient Occlusion |
photo |
2016 was a year of VR. My company Pixelwater aims to make beautiful VR projects for companies. The beauty of these projects is that they are easily too large for 1 individual. The challenge to find VR projects and people to work on them was a fulfilling one. Within one year we have been fortunate to quickly work for a beautiful set of clients.
project | Unreal engine demo |
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technology | Oculus rift VR |
description | This project was a testcase for developing a quick environment in Unreal Engine. This project took, after planning, 5 hrs to build. |
Originally, I've worked as a 3D artist for architects and engineering firms.
project | Attic visualisation |
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client | Kaspers Bouwmanagement |
tools | Cinema 4D, Solidworks |
description | This project was built to scale in solidworks and translated to cinema4d for rendering. |
project | Kitchen visualisation |
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tools | Cinema 4D, vRay |
description | This rendered project has been a test project for visualisation of a kitchen |