How do we coöperate? For this Pixelwater project I lead a team of 6 very talented professionals for a great client. That resulted in a beautiful, mobile VR app. The app tells a story about change. The app was delivered on time and within budget. Concept art by Daphne Fontijn.
project | Spectaculis |
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skills | Production, leadership, project management, sales, writing, 2d graphic design, UX design |
links | download for iOS download for Android |
Our second VR project was a mobile 3D VR tour where we walked through an office space. Client provided the 3d model, and we re-built it in 3d modeling tools.
We came up with a nifty UX to navigate through the VR space. Thanks to the ambient sound and voice narration the experience is very immersive.
project | Swingline |
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client | Re-Creations |
skills | Project management, Blender, Illustrator |
links | Download for android (password: phzwz4) |
description | With a team of 4 we had great fun building this VR office tour. The amount of work that went into building the 3D models was the most challenging part. |
My first VR pilot project was small collaboration with Modus architects in The Hague. Me and a developer built a small app that tried to translate a 3d model to a mobile VR game. I was responsible for managing the project and on-time delivery.
project | Spaarwaterstraat |
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client | Modus Architecten |
skills | Project management, sales, Unity, Blender, UX |
description | The models by the architects were built in Sketchup, we imported them into unity software. The greatest challenge here was getting the right geometry. Mobile VR an 3D rendering needs lightweight 3d models and software. |
For Zecc Architecs I put a model of a water tower apartment in VR.
project | Spaarwaterstraat |
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client | Zecc Architecten |
skills | Autodesk Revit, Blender, Unreal Engine 4 |
description | Working from Autodesk Revit to Unreal Engine. The speed with which we were able to do this was surprisingly fast, because the 3D model geometry didn't need to be optimized. |