These models have been optimized for a small amount of triangles. Along the way we use optimization like special textures for shadows and bumps. This series of chairs are used in various projects and are mainly a practice case for creating 3d models from picture reference.
| name | Mattiazi Medici |
|---|---|
| faces | 122 |
| maps | Texture |
| photo |
| name | Addinterior Lean |
|---|---|
| faces | 208 |
| maps | Normal, Texture, Ambient Occlusion |
| photo |

| name | Ahrend Clipline |
|---|---|
| faces | 147 |
| maps | Ambient Occlusion |
| photo |

2016 was a year of VR. My company Pixelwater aims to make beautiful VR projects for companies. The beauty of these projects is that they are easily too large for 1 individual. The challenge to find VR projects and people to work on them was a fulfilling one. Within one year we have been fortunate to quickly work for a beautiful set of clients.
| project | Unreal engine demo |
|---|---|
| technology | Oculus rift VR |
| description | This project was a testcase for developing a quick environment in Unreal Engine. This project took, after planning, 5 hrs to build. |
Originally, I've worked as a 3D artist for architects and engineering firms.
| project | Attic visualisation |
|---|---|
| client | Kaspers Bouwmanagement |
| tools | Cinema 4D, Solidworks |
| description | This project was built to scale in solidworks and translated to cinema4d for rendering. |
| project | Kitchen visualisation |
|---|---|
| tools | Cinema 4D, vRay |
| description | This rendered project has been a test project for visualisation of a kitchen |