3D Modeling Portfolio 2017

The way a 3d model is built is very dependent on it's final application. For example, if the model is used for interactive applications like a game or VR experience, it has to be lightweight. When using 3D for video, the model can contain more polygons (triangles), because we can press render and do something else in the meanwhile. I prefer modelling in low poly, because it feels more challenging.


These models have been optimized for a small amount of triangles. Along the way we use optimization like special textures for shadows and bumps. This series of chairs are used in various projects and are mainly a practice case for creating 3d models from picture reference.

nameMattiazi Medici

nameAddinterior Lean
mapsNormal, Texture, Ambient Occlusion

nameAhrend Clipline
mapsAmbient Occlusion

Unreal engine

2016 was a year of VR. My company Pixelwater aims to make beautiful VR projects for companies. The beauty of these projects is that they are easily too large for 1 individual. The challenge to find VR projects and people to work on them was a fulfilling one. Within one year we have been fortunate to quickly work for a beautiful set of clients.

projectUnreal engine demo
technologyOculus rift VR
descriptionThis project was a testcase for developing a quick environment in Unreal Engine. This project took, after planning, 5 hrs to build.


Originally, I've worked as a 3D artist for architects and engineering firms.

projectAttic visualisation
clientKaspers Bouwmanagement
toolsCinema 4D, Solidworks
descriptionThis project was built to scale in solidworks and translated to cinema4d for rendering.

projectKitchen visualisation
toolsCinema 4D, vRay
descriptionThis rendered project has been a test project for visualisation of a kitchen