These models have been optimized for a small amount of triangles. Along the way we use optimization like special textures for shadows and bumps. This series of chairs are used in various projects and are mainly a practice case for creating 3d models from picture reference.
|maps||Normal, Texture, Ambient Occlusion|
2016 was a year of VR. My company Pixelwater aims to make beautiful VR projects for companies. The beauty of these projects is that they are easily too large for 1 individual. The challenge to find VR projects and people to work on them was a fulfilling one. Within one year we have been fortunate to quickly work for a beautiful set of clients.
|project||Unreal engine demo|
|technology||Oculus rift VR|
|description||This project was a testcase for developing a quick environment in Unreal Engine. This project took, after planning, 5 hrs to build.|
Originally, I've worked as a 3D artist for architects and engineering firms.
|tools||Cinema 4D, Solidworks|
|description||This project was built to scale in solidworks and translated to cinema4d for rendering.|
|tools||Cinema 4D, vRay|
|description||This rendered project has been a test project for visualisation of a kitchen|